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April 22, 2008

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Carl Young

Jeff -

I think you have hit the nail on the head. I don't know the Benedict Anderson would agree with your version of his "Imagined Community" but then again, he might.

As will be revealed in my blog this week, the learning that occurs in the game is absolutely secondary. You are correct in saying that the designers are all about the experience that sells. It is a secondary effect that they have to make learning the new game simple enough to be accomplished while challenging enough to be interesting.

CAY

John Aiken

sorry for the late comment, but I couldn't agree with you more. The challenging aspect that you bring up gave words to what I was feeling as I played Myst and Call of Duty again. Although I also agree that there can be some benifit (albeit strictly in an entertainment sense) of having kids motivated to learn about topics they plan in video games. However, as you agreed on your comment I wouldn't push video games on a student population.

BTW if you have a PS2 I can give you my copy of the new Wolfenstein from a few years back. It's pretty sweet. :)

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